A long time ago in a DOS-based world far, far away, there were Play-by-Mail games.
I was involved in one called Galactic Anarchy, run by a friend and business colleague, as a tester and (of all things) cartoonist. The concept was simple: a turn-based space conquest game played over snail mail (and later also email) populated by several character types (“races”), filled with interesting artifacts and of course founded on certain rules. Players examined the status of their fleets and owned worlds, and then issued commands to move, attack, defend and anything else the command set supported. Continue reading