Tag Archives: development

Input on a feedback ecosystem

I am about to plunge this often-erratic blog over a sharply-defined edge and into a sea of clear certainty.

Now that I have your attention, let’s talk feedback.

How many times have you been presented with a survey in which you were highly interested but failed to complete?

How often do you play a song you enjoy yet neglect to rate it?

How many software bugs have plagued your mobile device of choice and were not followed by reports sent to the developer(s)?

I think it’s safe to say that the one aspect of feedback that keeps our complaining (or praising) confined to unproductive quarters is the frequent disconnect between the usage and the feedback opportunity.  At least in my experience, far too often the feedback mechanisms are separated from the origin of their need, especially when that starts with a mobile device.  The greater the gap, the less likely we may be to take the step that can actually serve to prevent future aggravation.

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Apple vs Adobe: a messy divorce

Anyone just entering the world of animation technology in recent years could be forgiven for thinking Apple and Adobe have always been at odds.  Their escalating battle over Flash gives all the appearance of two hardened combatants who have had difficulty sharing the same planet, much less overlapping technical spheres.

But in the distant past, in computing years anyway, Apple and Adobe were a cozy couple.  Apple’s Mac computers were seen as the must-use platform for graphics and desktop publishing, a niche Adobe has for all practical purposes owned forever.  Macs received Adobe’s doting attention, and other platforms such as IBM-flavored PCs were lucky to get a second-rate look.

Over the years this has turned around as Microsoft’s Windows advanced in capability and PCs proved to be the default corporate workhorse of choice.  The market spoke, Adobe listened, and Apple found itself in the lesser suitor role.  Surely this didn’t sit well with the Cupertino crowd.

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Transitioning to MeeGo

As most readers already know, Nokia’s Maemo operating system for handheld devices and Intel’s Moblin for netbooks are merging into MeeGo.  I’ve already covered the introduction to MeeGo and what I think it means for the future of mobile devices, so it’s time to delve into what’s going on to make that future happen.

There are numerous aspects to cover, but I’ll highlight a few big ones.

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