In the last segment of this series I stressed the importance of observation and communication for effective teaming in multiplayer games. In summary, paying attention to game events and making sure teammates are aware of them is crucial to robust defenses and offenses. Now we will get into some more practical applications.
One area where these actions are critical is in ensuring that team members fall into specific roles with little or no overlap. The successful team employs a variety of skills and aptitudes so that every aspect of play is covered. Aggregating into a small number of similar roles significantly reduces the ability of a team to address novelties introduced by the opposition.
This is Part 2 in the First Person Teaming series.
In the Introduction to this series I outlined the general purpose and goals I have in mind and indicated I would begin with this subject: Observation and Communication (I reversed the order from the Intro for logical purposes).
The reason to start here is simple: without effective employment of those skills, you don’t and can’t have teaming in multiplayer games… especially in a virtual environment where real-world physical contextual cues are completely missing. Oddly enough, implementing these skills is simple too, but for reasons that escape me their proper use is rare in my experience. I’d hazard to guess that in the First-Person Shooter (FPS) games I play no more than twenty percent of the players truly get the concepts we’re going to cover today. So let’s improve that, shall we?
No, this isn’t a new oxymoronic phrase for your buzzword bingo cards– as noted on the Play page here I’m beginning a series of tutorials on effective team play in First Person Shooter (FPS) games. I will reference certain ones to illustrate examples (especially Halo CE for the PC) but for the most part I will generalize. The vast majority of the tactics I cite are applicable to any FPS game, regardless of its unique aspects.
First Person Shooters go way back, but Doom can be considered the seminal origin for what we play today. It was such an advent and so solidly designed that many of its elements persist, decades later.
There are many modes but the core ones go by names such as Slayer, Capture the Flag (CTF), Assault, Invasion, etc. Most of my focus in this series will be on CTF and related objective-based modes.
My goal is to share the value of my experience in effective teamplay strategies. I will be the first to admit I am not a very good pistoleer or sniper. In fact I have little respect for the latter, sorry (I’m a mix-it-up-in-the-middle kinda player, not a squatter). But what I am decent at is melding with a group of mediocre-to-good players and leading them to victory using a variety of time-proven techniques.
Above and Beyond
Some may trivialize this series, but I counter that people who master what I will present will develop a teaming mindset applicable to every aspect of their lives. They will learn to make leadership, interaction and team support a natural part of their default beahaviors.
Let it be noted I am not against individualism. On the contrary, I believe a well-functioning team is a collection of individuals using their unique skills toward a common goal. Personal victories, such as flag captures and enemy kills, are to be celebrated as long as they support the team objectives.
The first article in the series will cover the basics: communication and observation. Stay tuned!